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Stats

STR

STR, or "Strength" affects physical attack power.

1 STR = +3 ATK when a sword or rod is equipped.
1 STR = +2 ATK when a bow, claw, special claw, or throwing weapon is equipped.
1 STR = +1 ATK when a special sword or magic rod is equipped.

INT

INT, or "Intelligence" affects one's MaxMP, magic defense, and magic attack power.

1 INT - adds around 4 MP (fluctuates for each class)
1 INT - adds 4 MATK
1 INT - adds  3 MDEF

1 INT = +2.5 ATK when a magic sword or magic rod is equipped.
1 INT = +2 ATK when a throwing weapon or magic bow is equipped.
1 INT = +1 ATK when a rod or special throwing weapon is equipped.
1 INT = -1 ATK when a special bow is equipped.

VIT

VIT, or "Vitality" affects one's MaxHP, defense, and damage taken from poison.

1 VIT - adds around 20 HP (fluctuates for each class)
1 VIT - adds 1.5 DEF
4 VIT - adds 4 MDEF
1 VIT - reduces poison damage by 1

1 VIT = +2 ATK when a special sword is equipped
1 VIT = +1 ATK when a special throwing weapon is equipped
1 VIT = -1 ATK when a special bow is equipped

AGI

AGI, or "Agility" affects one's attack speed and chance of evading an attack.

AGI value needed to hit maximum attack speed:

  • Sword/Claw: 144 AGI
  • Bow: 168 AGI
  • Staff: 192 AGI
  • Throwing: 156 AGI


Without adding any AGI, these are the attack speeds:

  • Sword/Claw: 79 ASPD
  • Bow: 59 ASPD
  • Staff: 39 ASPD
  • Throwing: 69 ASPD


1 AGI - adds 1 evasion
6 AGI - adds 11 attack speed

1 AGI = +2.5 ATK when a special bow is equipped
1 AGI = +2 ATK when a claw or special claw is equipped
1 AGI = +1 ATK when a samurai is equipped with a sword

DEX

DEX, or "Dexterity" affects accuracy and casting speed

1 DEX - increases accuracy, or HIT by 1
1 DEX - adds 5 or 6 CSPD, or casting speed
2 DEX - adds 2 MATK

1 DEX = +2 ATK when a bow is equipped
1 DEX = +1.5 ATK when a magic bow or special sword is equipped
1 DEX = +1 ATK when a sword, throwing weapon, or magic sword is equipped

CRT

CRT, or "Critical" affects critical rate. CRT increases the chance of triggering Spell Burst (and other skills that can be triggered), Double Attack (9CRT increases the chance of triggering Double Attack by 1%), and inflicting a critical attack. It also increases critical damage.
Critical Rate
1 CRT30 CRT60 CRT90 CRT120 CRT150 CRT180 CRT210 CRT240 CRT256 CRT
5%15%25%35%45%55%65%75%85%90%

Accuracy does not affect the chance of causing a critical attack. For example, if you have 256 CRT points, you will produce a critical attack 90% of the time, even if you have no DEX.

Critical rate can never go above 95%

1 CRT = +1 ATK when a special bow is equipped
1 CRT = -1 ATK when a special sword is equipped

What's the difference between CRT+#, CRT rate, and CRT rate +#% ?


Let's pretend that you have three pieces of equipment, one gives CRT +30, CRT rate +30, and CRT rate +30%.

  • CRT +30 - means that your CRT stat is being added to by 30. This would increase the chance of producing a critical attack by about 10%. For example, if you have a base critical rate of 5%, the critical rate will be 15%.
  • CRT rate +30 -Increases the chance of producing a critical attack by 30%. For example, if you have a base critical rate of 5%, the critical rate will be 35%.
  • CRT rate +30% - Increases your chance of producing a critical attack by multiplying your base critical attack. For example, if you have a base critical rate of 5%, the critical rate will be 6.5%. This is because 5% + (5%*30%) = 6.5%.


Attack Rise by Weapon Type

WeaponSTRINTVITAGIDEXCRT
Sword+3---+1-
Bow+2---+2-
Rod+3+1----
Nail+2--+2--
Throwing+2+2--+1-
Magic Sword-+2.5--+1-
Magic Bow-+2--+1.5-
Magic Rod+1+2.5----
Special Sword+1-+ 2-+1.5-1
Special Bow--1-1+2.5-+1
Special Nail+4----+1
Special Throwing-+1+1+1--
Note: When a samurai is equipped with a sword (including normal, special, magic), he/she will gain +1 ATK per 1 AGI. This bonus does not apply to any other class.

Occupation Status Points

OccupationSTRINTVITAGIDEXCRT
Adventurer+0+0+0+0+0+0
Apprentice Warrior+1+0+2+2+0+?
Warrior+2+0+4+4+3+?
Apprentice Knight+4+1+8+4+4+?
Knight+6+2+12+4+6+?
Apprentice Paladin+8+5+15+4+8+?
Paladin+9+7+18+4+11+?
Apprentice Gladiator+11+2+12+5+10+?
Gladiator+14+3+14+5+13+?
Apprentice Hunter+3+1+4+6+6+?
Hunter+?+?+?+8+?+3
Apprentice Sniper+?+?+?+9+?+3
Sniper+?+?+?+9+?+?
Apprentice Assassin+?+3+3+11+10+8
Assassin+?+4+4+12+10+14
Apprentice Mage+1+4+0+0+3+?
Mage+2+9+1+1+7+?
Apprentice Wizard+4+12+5+1+10+?
Wizard+4+16+6+1+14+?
Apprentice High Wizard+4+21+7+3+15+?
High Wizard+4+26+8+4+17+?
Apprentice Enchanter+5+16+8+5+17+?
Enchanter+?+18+9+8+20+?
Apprentice Cleric+2+8+10+1+7+?
Cleric+5+10+12+2+9+?
Apprentice Bishop+5+13+13+3+11+?
Bishop+5+18+15+3+14+?
Apprentice Monk+6+6+15+11+10+?
Monk+?+?+12+?+?+?
Samurai+?+?+?+?+?+?
Ninja+?+?+?+?+?+?
Minstrel+?+?+?+?+?+?
StatDescription
HPHit Points
Your life. Recovers slowly over time (faster when sitting), or with healing items or skills. If it reaches zero, you must go to town, be revived by your pet, or revived by another player.
MPMagic Points
Required to use certain skills. Recovers slowly over time (faster when sitting), or with items.
EXPExperience Points 
Killing monsters and completing quests give you experience points toward achieving higher levels.
LvLevel
Affects the availability of quests and some equips. Each time the level increases, evasion, accuracy, HP, and MP increase.
MaxHPMaximum HP
The maximum HP you currently have.
MaxMPMaximum MP
The maximum MP you currently have.
ATKAttack
Affects the amount of physical damage you do versus the target's defense.
MATKMagic Attack
Affects the amount of magic damage you do versus the target's magic defense.
DEFDefense
Affects the amount of damage you suffer from physical attacks.
MDEFMagic Defense
Affects the amount of damage you suffer from magic attacks.
HITHit Rate
Affects your chances of landing a successful hit versus the target's avoid. You will gain 1 HIT point each level.
EVAEvasion
Affects your chances of dodging an enemy's attack.
ASPDAttack Speed
Affects the rate of speed of your physical attack. You will gain 1 EVA point each level.
CSPDCasting Speed
Affects the amount of time needed to cast a skill.

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